At the start it’s all about settling and not about fighting at all. That’s because it’s easier to unlock a region by constructing buildings than to conquer it by fighting. At the beginning everyone tries to unlock all the regions to get as many victory points as possible. That means the situation right now is more like “let’s settle” without real conflicts and battles? We hope that this will make for a more exciting game on smaller servers as well. Settlements across the map will therefore spread more slowly. As soon as a population of 10,000 has been reached in the region by the five best alliances (of that region), bordering regions are unlocked. This will make for a more thrilling game, as there will be more action at the beginning. The change also means that players cannot just settle “anywhere” right away, but that certain regions need to be unlocked first. So there is less conflict right now, less interaction and fewer battles. That allows players to settle in peace and have a quiet life, since distances are considerable and attacks difficult. Right now, players see the regions as a motivation to settle far away from the center. However, we have included a couple of changes. It’s rather just a new round of Scattered Empire. It’s the same servers as last year, so there’s no big news. Is the idea the same as for the original? Jake, the responsible game designer, answered a couple of questions in an interview. That is why we have decided to run a second round. It was also bigger than previous birthday specials. We got a lot of positive feedback for our last birthday special Scattered Empire. This year the special will begin a second round.
Scattered Empire was our birthday special last year.